My involvement with the Max Payne Remakes only lasted around a year. In that time, we ported many of my narrative systems from Alan Wake 2, implemented all dialogue and narrative animations for Max Payne 1, and stubbed all of Max Payne 2 with text-to-speech.
I owned the dialogue implementation for around 30% of the dialogue, and fell into the role of narrative animation specialist, enlisted whenever a complex animation setup was required (with our tools, this turned out to be most of them!). Narrative systems were maintained by my excellent colleague Erik Peltola.
I also owned the design, tracking and implementation of both the character codex-cum-mission log and goals/objectives features. These also involved very close collaboration with UI/UX, UI programming and especially writing.
As I was requested for the Unannounced project, my time on this project was limited (but no less busy!).