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Hey, I’m Johannes.

Technical Narrative Designer at Remedy.

We made Alan Wake 2, I think you’d really like it.

The narrative in AW2 is a monster.

Interweaving plot-lines, complex themes, live-action and around 30,000 lines of dialogue. I was lucky enough to build and maintain all the player-centric dialogue systems.

See what I worked on


If you’re in Technical Narrative Design, please get in touch by email or LinkedIn. I’d love to start establishing common terminology, patterns and ideas, our field is just getting started!


Before Alan Wake I shipped Battletoads with Dlala Studios!