about

I am a half-German, half-Hungarian Londoner currently stranded in Finland. I have found one can monetise this semi-existence and am most comfortable halfway between creative and tech but fluent in both.

If I’m not in the cinema, I’m probably falling off a beginner boulder, crawling home from football or hiking in Lapland.

process

I thrive on collaboration in highly capable, multi-disciplinary teams. I love enabling others and finding improvements to pipelines but also working elbow-deep in engine on content or logic implementation.

experience

Got my start in 2018, in C# programming, design and implementation. Since 2021 have been primarily in system design, Lua scripting and implementation alongside tools creation and consulting.

remedy journey

I was brought on as the first Technical Narrative Designer in Remedy’s history and among the first in the world.

Remedy’s narrative team had world class elements (world-building, writing, Sam Lake), but tended to be very siloed and divorced from the dev process. The narrative pipeline was also severely lacking and I began consulting on new approaches to narrative tooling and systems immediately after joining.

Now, after 5 years, the tooling is reaching a shippable, (almost) writer-friendly place and the narrative team operates as the locus of projects - not just on a story-level but also for inter-departmental collaboration and content implementation.

Of course, this required several people in key positions, including engine programming, tools UX, and narrative leadership. My role during this change was predominantly system design, tools consulting, implementation and building the department’s reputation for approachability, communication and technical excellence.